Add Surface Detail

This Geometry Nodes modifier applies procedural displacement to 3D objects, generating organic surface variations such as rock, dirt, stone, or sand. The setup is controlled entirely through the modifier panel, allowing users to fine-tune the final appearance without opening the node editor.

The tool includes customizable parameters for strength, subdivision surface level, edge creasing, scale, detail, roughness, distortion, and surface randomization. It also includes an auto-shade smooth option. The setup is configured for integration with Blender's Asset Browser, enabling a streamlined drag-and-drop workflow directly onto objects in the viewport.