Surface Peel is a Geometry Nodes setup that generates peeled paint effects using real geometry. It provides tools for adding cracks, peel islands, erasing areas, and creating paint bubbles. Users can control the effect using vertex groups or by freehand drawing cracks. The setup includes optimization features like adaptive subdivision, camera culling, and backface culling.
The system offers parameters for adjusting thickness, edge wear, and pattern generation using Voronoi and recursive methods. It includes material slots for the base surface, the top paint layer, and the back of the peeling paint layer. It is designed to work on environments, small assets, and curved surfaces.