A Geometry Nodes modifier designed to generate procedural damage effects on meshes. The setup allows users to control the size of damaged areas, set damage thresholds, and adjust the underlying noise scale, seed, and intensity to create varied wear patterns. It includes an adaptivity setting that dynamically reduces polygon density in less detailed areas to optimize viewport and render performance. The tool outputs a basic dual-material setup—black for damaged areas and white for the base—acting as a mask or placeholder for custom texturing, and features an optional smooth shading toggle for the generated damage geometry.