Super Bump is an EEVEE-focused material displacement tool that simulates depth and shadows without requiring dense mesh geometry. It utilizes a shell texturing technique, generating tightly packed alpha-clipped layers to reinforce normal and bump maps. This approach provides parallax effects and interacts with Blender's lighting system to cast real shadows.
The tool includes the Super Bump Manager, a dedicated panel available in the 3D Viewport and Shader Editor. Through this interface, users can automatically generate the necessary layers and build a complete material by simply selecting their desired image textures. This workflow offers an alternative to the Displace Modifier, achieving detailed surface topography on low-vertex geometry. The developer notes that this setup is optimized exclusively for EEVEE; using it in Cycles results in excessive render times due to transparent light bounce calculations.