This product provides a collection of rigged viewmodel arm meshes extracted from S.T.A.L.K.E.R. 2. Designed for use in Blender 4.2, the multirig includes various sleeve variations and colorways, though it excludes exoskeleton meshes, torsos, and legs. The arm meshes remain separated to match their original organization in the game files, retaining their native naming conventions. The rig features automated sleeve bones that adjust dynamically when the wrist is rotated to simplify the animation process.