Splatter Texture Generator is a shader node group designed to procedurally create an infinite variety of splatter patterns directly within Blender. The setup includes controls for adjusting the density of splatters through a spread parameter, and offers multiple methods for coloring the results. Users can control the hue range, override hue, saturation, and value, or pick a specific color.
The node group features a random object switch, allowing duplicated objects to generate different textures automatically. It also includes an animated variation capability by typing '#frame' into the 'W' field. The download includes both an Emission shader setup and a Principled BSDF variation for different rendering needs.