Quick City is a procedural shader node tree that transforms basic geometry into detailed city buildings. Designed to plug directly into the Principled BSDF, this material randomizes patterns across objects, instantly applying windows and surface details to simple cubes or custom background assets.
The node setup provides adjustable parameters for window scale, day and night modes, and lit window density. It also outputs masks that allow users to add further variation and layer different building types. While highly effective for quickly detailing background elements with basic shapes, it can also be applied to complex meshes to detail dense cyberpunk scenes or traditional urban environments.