Procedural Slime is a tool that creates dynamic, web-like organic connections between two selected objects. It operates from a dedicated viewport sidebar panel, utilizing a Geometry Nodes setup to generate the mesh. Once created, the slime updates automatically if the connected objects are moved, rotated, or scaled in the scene.
The tool features a comprehensive set of parameters to adjust the physical appearance of the slime. Users can control tentacle density, gravity sag (viscosity), and radius size. Advanced controls manage how the slime spreads across the contact points and limits connections to closest surfaces. It also includes functional settings to adjust mesh resolution, handle low-poly source objects seamlessly, and cull internal overlapping geometry. A default material is included and can be easily swapped.