A geometry nodes setup that procedurally generates spider webs connected to surrounding objects in the scene. The web dynamically attaches to target geometry, which can be defined as a single mesh or an entire collection. It outputs either a curve or a mesh, allowing further manipulation to suit specific scene requirements. The setup is configured as an asset library for quick drag-and-drop integration via the Asset Browser and includes adjustable parameters such as connection search radius, thread count, and seed values.