Procedural Pacman

This product provides a Geometry Nodes setup to generate and animate a procedural Pacman character. The project file includes the base object, animation data, and associated scripts. Users can customize the character's geometry and appearance through exposed node parameters, including controls for the overall radius, mesh subdivisions, and surface thickness.

The character's mouth animation is driven by a sliding opening factor. Additional parameters allow targeted material assignments for the external surface, internal mouth, lips, and procedural eyes, along with specific size and subdivision controls for the eyes themselves.