Tapestry Weave Setup

This is a procedural weave-effect generator built with Geometry Nodes. It creates strands from the horizontal vertices of a base grid and weaves them by rotating them over one another with calculated transitions. The setup includes an example of instancing objects on specific rows of strands to demonstrate its potential applications.

The node tree is designed primarily as an educational concept demonstration. The setup avoids contracting operations into node groups with exposed settings, instead keeping the node trees clean and providing detailed explanations to help users dissect and learn from the core mechanics. It is optimized for EEVEE viewport rendering.