A fully rigged 3D model of the Valorant agent Neon, designed for animation and posing in Blender. Built with custom mechanics rather than standard Rigify or Mixamo setups, the rig features IK/FK switching, IK stretching, and a custom UI panel for toggling bone visibility.
Facial controls include a unified lip control system driven by X-axis mirroring, action-driven eyelid controllers, a master eye aim setup, and an eye space follow toggle. The file includes a procedural skin shader and a built-in property to activate Neon's ultimate form visual effects. Due to custom bone orientations, this rig does not support importing standard PSA animations.