A custom character rig of the Valorant agent Chamber, built specifically for Blender. The rig features IK/FK switching with stretch support across the limbs, alongside a custom facial control setup. The facial rig includes a single-bone lip controller, action-driven eyelid controls, a master eye target, and an eye-follow toggle.
The character includes a basic procedural skin shader and built-in visual effects for his ultimate form and base abilities. The rig setup relies on custom mechanics applied to the character's default deformation bones and utilizes Rigify-style widget shapes. Due to modified bone orientations, it does not support imported PSA animations. A custom UI panel allows users to display or hide specific bone groups during animation.