Lighting and Rendering in Blender

This video course teaches the fundamentals of lighting and rendering characters using Blender's Cycles engine. Over the course of 80 minutes, it covers transferring 3D models from ZBrush to Blender using automated UVs, texture maps, and polypaint. The training also includes a ready-to-use studio lighting setup, an infinite ground plane, and a high-resolution character model to practice with. Chapters guide you through three-point lighting principles, rendering settings, and final compositing in Photoshop.