Lightcuts provides a dedicated workflow for per-camera lighting and composition in Blender. When enabled, the tool automatically generates a designated collection for every camera in the scene. Any objects—including lights, meshes, volumes, or visual effects—placed within a camera's collection will only be visible when that specific camera is active.
The system dynamically manages visibility as you switch between cameras or use timeline markers. It also supports linking unique world environments to individual cameras, allowing you to alter HDRI orientations or times of day per shot. For external rendering on farms or systems without the tool installed, a bake function translates the temporary visibility states into standard animation keyframes.