Scene Light Manager is a utility that provides a centralized interface for organizing and controlling lighting setups. It features five distinct modes for managing collections, light groups, light linking, and shadow linking. Users can group lights, assign custom icons, and configure render passes for the compositor directly from the panel. The tool includes a targeting system for aiming lights automatically using empty objects, either per individual light or across an entire collection.
The tool also includes asset spawning for mesh lights, bouncers, and blockers, which are generated with emissive materials and aiming targets applied. The interface syncs with the outliner colors, provides live counts of managed items, and allows users to pin existing scene collections into the tool's workspace.