Kinetica Emerge Water Edition

This Geometry Nodes setup allows for the procedural merging, unmerging, and melting of meshes, featuring a specialized watery theme with wave effects. It generates fluid, dynamic, and animated noise-based contact surfaces where the targeted meshes intersect. The parameters governing both the merge behavior and the fluid contact surfaces are fully customizable.

The included node tree is thoroughly labeled and designed as an understandable base concept rather than a closed node group, deliberately exposing the underlying logic so users can dissect and expand upon the core mechanics. The setup is optimized for the Eevee render engine and includes an animated bird statue example demonstrating the transition effect.