HairTG-Cards

HairTG-Cards provides a workflow for creating card-based hair and fur models. It includes dedicated components for both Substance 3D Painter and Blender. In Blender, it integrates with the modern hair curves system to generate and convert curves into geometry cards with dynamic polygon counts and automatic model-facing tilt. The Blender modeling tools also handle UV mapping and apply dynamic procedural materials to control attributes like waviness and density. The Substance 3D Painter texturing tools allow for procedural generation of hair textures, supporting straight, curly, and wavy variations.