Hair Card Generator automates the process of converting Blender hair particle systems into curve-based hair cards. Designed for game-ready character workflows, it provides a one-click solution to transition from particle look development to optimized real-time geometry.

The tool includes an adjustable reduction parameter, allowing artists to group multiple hair strands into fewer cards to manage density and performance. The generated hair cards remain editable as curves, enabling further refinement of card thickness and shape. A default material is applied for immediate visual feedback, supporting both Cycles and EEVEE rendering engines.