A custom physics simulation system designed specifically for stylized character animation and movement. It provides tools for simulating hair, cloth, props, and soft bodies using bone-based physics, offering artist control over the final movement to maintain specific character designs and shapes. The tool includes multiple simulation methods including a custom Geometry Nodes setup for anime-style movement, native Blender cloth and soft body integration, and specialized jiggle physics.
The system features automatic proxy generation for collisions, allowing performance-optimized interaction between simulated bones and character geometry. It includes tools for adding directional wind noise to suggest movement, and a variety of presets designed for different materials and lengths, such as heavy metal jewelry, stiff branches, flappy capes, or specific hair styles like fringes and ponytails.