This asset provides a node setup and workflow example for generating game-ready fur textures within Blender. It includes a custom rake brush that uses a stretched noise texture, allowing users to manually paint the directional flow of the fur onto a mesh. The resulting black-and-white texture mask is then processed to generate normal maps and blend between color masks. Additionally, the setup includes a utility node for combining metallic, roughness, and specular values for easier PBR texture baking.