This is a collection of Geometry Nodes setups designed for Blender's experimental Grease Pencil 3 architecture. The included tools function as custom modifiers to manipulate and convert Grease Pencil data.
The file contains node trees to generate a procedural flag effect, convert Grease Pencil fills into 3D meshes, and transform 2D strokes into solid mesh geometry. Additionally, it provides a level-of-detail (LOD) node setup, a stroke thickness modifier, and an example setup for converting frame-by-frame animated stick figures into 3D meshes.