This geometry nodes modifier creates a procedural freehand drawing effect by animating curves. It converts curves to meshes using a custom profile, allowing users to control the animation progression along the curve length. The setup includes settings for tip smoothness to better simulate physical materials and allows adjustments to individual control point radii for precise tapering.
The node tree supports animating multiple curves sequentially by placing them in a collection, where the animation follows the alphabetical order of the curve names. Exposed parameters include curve-to-mesh resolution, profile scale, material assignment, and a core animation slider. It can be used to generate handwritten text, ink strokes, cream, or procedural welds.