Dynamic Tessellation

This Geometry Nodes setup provides dynamic, adaptive subdivision as an alternative to Blender's built-in subdivision modifier. It selectively subdivides geometry based on either the camera's view frustum and distance or proximity to a designated object, helping to conserve VRAM. This localized detailing is particularly useful for applying texture displacement in EEVEE without universally subdividing the entire mesh.

The product also includes two Geometry Node tools designed for use in Edit Mode. The Distance tool subdivides a defined radius around a selected face, while the Dijkstra tool uses a pathfinding algorithm to limit subdivision strictly to connected faces within a specified face step count.