Decal Texturing Node Groups

Decal Texturing Node Groups provides utility node setups for the Shader Editor to handle alpha mapping and blending. It allows users to control decal placement using an Empty object in the scene.

The node group includes parameters for object coordinates, image resolution ratio, and decal positioning relative to the controlling Empty. It offers options for distance clipping to prevent double-sided projection and a back mapping toggle for projection along the negative Z-axis of the Empty.