Crater Generator

A fully procedural crater generation system built with Geometry Nodes. It creates various crater shapes, including destroyed and irregular formations, using default procedural textures like noise, wave, and Voronoi rather than external displacement or height maps. The setup includes customizable parameters for height, radius, depth, distortion, noise behavior, and erosion. Detail and resolution settings are adjustable to accommodate different hardware capabilities. The system also outputs masking data directly to the shader editor, separating different parts of the crater surface so users can apply materials without requiring UV mapping.