Crystals Path is a Geometry Nodes modifier for distributing, generating, and animating procedural crystals along curve objects in Blender. The setup provides parameters to randomize the shape, length, and radius of the generated crystals. It features point relaxation for natural scatter distributions and calculates custom rotations based on neighbor distance or proximity to the nearest surface.
The node system includes a built-in growth simulation that can animate single crystals or propagate crystal growth dynamically along a path. The file comes complete with a custom procedural crystal object geometry and a realistic material configured for the Cycles render engine.