Bone Edit Snapper

Bone Edit Snapper provides tools for creating and orienting edit bones during the rigging process. Users can snap selected bones to the location and orientation of a source item, which can be another object or a pose bone from a different armature. It also supports generating new bones at specific source locations and batch-creating multiple edit bones based on a list of source objects.

The tool includes settings to control the exact length and alignment axis of the affected bones, along with automated roll alignment to match source orientations. Additionally, an automatic skinning feature lets users instantly bind source meshes to their newly created bones with absolute weights, automatically generating the necessary vertex groups and armature modifiers.