A geometry nodes setup for generating random complex shapes and silhouettes by scattering simple base meshes. It constructs a randomly generated mesh-line and distributes custom user-defined building blocks along it from a selected collection. Additional modifiers, such as mirror and bending, are included in the modifier stack to further refine the overall shape. The generator is designed for rapid ideation and concept exploration rather than producing optimized, single-mesh geometry. Users can customize the output by creating their own collections of basic shapes to feed into the generator. The included demo file contains three example shape catalogs and an animated seed setup to cycle through variations automatically.