A comprehensive video course teaching automotive modeling in Blender, focused on recreating the Porsche 911 Carrera GTS. The curriculum covers the entire process from setting up reference blueprints to achieving a polished, subdivision-ready 3D model.
Students learn vertex-by-vertex modeling techniques to build clean topology from scratch. The lessons detail how to handle complex body curves, panels, headlights, taillights, grills, trims, and wheels. The course emphasizes a non-destructive workflow using Mirror, Subdivision Surface, and Solidify modifiers while teaching how to control edge flow and resolve surface pinching. The package includes the video lessons, the full Blender project file, and a completed 3D model with basic studio materials applied.