Parametric Primitives

This collection provides procedural alternatives to standard 3D primitives, allowing users to adjust properties after creation. Built using Geometry Nodes, the objects include a cube, cylinder, disc, capsule, sphere, cone, and spring. Users can modify parameters such as size, radius, and segment count non-destructively through the modifier panel without needing to commit to the underlying geometry. The primitives are designed to be added to the Blender Asset Browser for drag-and-drop placement in scenes. Materials must be assigned through the modifier parameter rather than the standard object material slots.