Mesh To Flowers

Mesh To Flowers is a Geometry Nodes modifier designed to procedural scatter realistic flower assets across mesh surfaces. The setup provides a suite of parameters accessible from the modifier panel to customize the placement, density, and scaling of the generated flora.

Users can refine flower distribution utilizing vertex groups to isolate specific areas of a mesh. The system includes settings for minimum and maximum size, Z-axis scaling, and vertical offsets to adjust how instances sit on the host surface. A noise-based distribution toggle, along with phase and scale controls, allows for organic clustering and randomized placement. The tool includes a collection of textured flower models and offers a toggle to seamlessly include or hide the original base geometry.