This collection includes three medium-poly glass tower building models designed for generating urban environments in Blender. The buildings feature detailed facades while keeping polygon counts manageable, ranging from 91,000 to 208,000 faces per structure. To maintain optimizing performance for scattering in large scenes, the interior structures are constructed using simple cubes with image mapping.
The materials are configured to perform well in both EEVEE and Cycles, supporting both day and night lighting scenarios. The included materials utilize randomized variations, such as randomized window blinds, to add realism to the instances. The glass materials can be adjusted to balance transparency and reflection depending on the context of the scene. The pack also supplies OBJ files and textures for potential use outside of Blender, though material node setups will require manual recreation.