ACT: Game Asset Creation Toolset

ACT (Game Asset Creation Toolset) is a collection of utilities designed to streamline the preparation of 3D models for game engines like Unity, Unreal Engine, and Godot. It provides comprehensive batch processing capabilities for exporting files in FBX and glTF formats, allowing users to export selected objects individually, as a combined file, or grouped by scene collection and parent hierarchy.

The add-on includes a suite of specialized tools for modifying object data, handling UV maps, and organizing scenes. Users can quickly align object origins to specific axes, bounding boxes, or the 3D cursor. It also offers bulk operations for renaming UV channels, adding or removing UV layouts, generating palette textures from materials for low-poly workflows, and cleaning up object data instances such as unused materials, empties, and custom normals.