Bend Modifier

This asset provides a dedicated bend modifier for Blender's modifier stack, functioning similarly to the classic 3ds Max bend modifier. Built using Geometry Nodes, it eliminates the need for external Empty objects typically required by Blender's native Simple Deform modifier.

The tool features gizmo-based controls for direct manipulation in the 3D viewport. It includes real-world unit limits for setting start and end distances along a chosen axis, ensuring geometry cleanly follows the arc tangent without hard clipping. The modifier is non-destructive, preserves original UV layouts, and remains compatible with other common modifiers like Subdivision, Mirror, and Solidify.