This Geometry Nodes setup replicates the bend mode functionality of Blender's Simple Deform modifier. It allows users to procedurally curve and deform mesh data directly within a node tree, providing an alternative to the traditional modifier stack.
The node group includes controls for adjusting the axis of rotation behavior to control the deformation accurately. It also features a toggle switch to rotate the reference plane by 90 degrees, allowing users to precisely define the plane on which the original geometry remains intact during the bending process.