Ambientazione Medievale: Parte 2

This is the second installment of a four-part Italian-language tutorial series on creating a medieval environment in Blender. This section focuses specifically on modeling and texturing buildings and structural elements.

The course covers traditional modeling techniques and texturing workflows using photographic references. It demonstrates how to utilize array and mirror modifiers to construct complex medieval structures from basic components. Additionally, the tutorial includes techniques for low-poly modeling of bridges and houses directly from photographs.