Wide Hero Basemesh

A low-polygon hero character basemesh designed as a starting point for sculpting. The mesh features five subdivision levels, utilizing the Multiresolution modifier in Blender. It includes pre-defined Face Sets in Blender and Polygroups in ZBrush for isolated sculpting control. The asset does not currently include UV mapping. It is provided in BLEND, ZTL, FBX, and OBJ formats, with the FBX and OBJ files including both high-resolution and low-resolution variations.