A low-poly stylized character basemesh intended for use as a starting point for sculpting. The mesh includes defined hands, fingers, feet, and toes. To facilitate the use of the pose brush in Blender's sculpt mode, each limb and finger is assigned its own faceset. The face topology is kept low-poly to allow for easy manipulation of the character's base form. The model is currently un-UV'd and is provided in .blend, .fbx, and .obj formats.