A procedural shader setup for generating automated weld seams. The node group utilizes Blender's Bevel and Ambient Occlusion (AO) shader nodes to calculate the placement and appearance of welds dynamically. Because it relies on these specific raytraced nodes, it can be computationally heavy. The product includes three example files demonstrating different use cases and workflows to achieve the best results. Associated textures sourced from Poly Haven are included.