Tower Of Babel Whirl

A Geometry Nodes setup that displaces a base grid or similar mesh into a continuous whirl or standard tornado shape. The procedural effect is achieved by displacing the geometry based on proximity to the center, applying vector rotation, and introducing noise. The node tree is built as a clean, readable foundation for users to dissect and expand upon. Additionally, the product includes a custom MinMax node group that calculates and returns the corresponding vertex index for the maximum or minimum value of any arbitrary attribute field, allowing for operations like instancing an object exactly at the highest Z-coordinate.