Texel Density Modifier

This Geometry Nodes modifier allows you to adjust and maintain texel density in real-time while modeling. It functions as a standard modifier, providing inputs for texture resolution, the desired texel density value, and the target UV map name.

The modifier setup can be left live during the modeling process for continuous feedback. It can also be automatically applied when exporting to formats like FBX by enabling the "apply modifiers" export option. The file is structured to integrate cleanly with Blender's Asset Browser.