An original, stylized 3D anime character designed for animation in Blender. The model features a rigged hoodie, toggleable back hair, and utilizes stylized shaders. It includes a pose library and is rigged using Rigify and the Wiggle Bones add-on. An optional solidify modifier can be enabled in the viewport for outlines. The package also provides texture maps following ILM principles for Unreal Engine compatibility, along with a compositor animation scene.