This Geometry Nodes setup uses a raycast-based system similar to the Shrinkwrap modifier to recreate surface tension effects. It allows users to procedurally dent or deform a flat surface using a target object, making it useful for both realistic surface interactions and abstract motion graphics. The product includes four distinct example scenes to demonstrate different use cases: Han Solo in Carbonite, Simple Surface Tension, Advanced Surface Tension, and Surface Tension Curves. Each node group features controls to adjust the resulting deformation.