This Geometry Nodes setup provides an alternative workflow for creating stylized hair. Rather than manipulating curves in Edit Mode, it enables users to shape and groom hair within the Hair Curves Sculpt Mode. A single modifier controls all strands while maintaining independent settings for each individual curve.
The tool includes an optional Python script to toggle the visibility of modifier settings, keeping the properties panel organized. It also features automatic UV map generation, allowing users to output UV coordinates for the Shader Editor. When the hair is converted to a mesh, the UV data is preserved for export to external game engines or other 3D applications.