This stylized female basemesh serves as a starting point for character creation and animation. The model features clean, quad-based topology that is subdivision-ready and fully UV unwrapped for texturing workflows. It includes a comprehensive Blender rig equipped with IK/FK switches for the arms and legs, alongside a dedicated facial rig and shape keys for mouth deformations. While the native Blender file contains the complete control rig, standard deformation bones and shape keys are compatible with included export formats like FBX and GLB for game engine integration.