Stylized BSDF is a non-photorealistic rendering (NPR) shader node group for Blender. It is designed to create toon, anime, and illustrated material styles without physically accurate lighting constraints. The shader includes built-in systems for multi-layered patterns, stylized reflections, subsurface scattering, and shadow masking.
Users can apply crosshatch, halftone, dash, or paint patterns independently to diffuse shading and highlights. The node group features artist-controlled specular and metallic reflections, alongside an integrated lineart generator that supports dynamic surface adaptation. Additionally, all major shader components output as separate Arbitrary Output Variables (AOVs) for independent compositing.