A rigged, stylized sci-fi armor and spacesuit model created for Blender. The character is built using subdivision surfaces to allow for variable resolution, and the package includes a separate file containing the unsubdivided base meshes. The model features procedural materials generated entirely with Blender's shader nodes.
The spacesuit comes fully rigged with an IK setup designed to handle hard surface deformation. The armor pieces deform as solid objects, while the joints, pants, and torso are weighted to flex naturally. The setup also includes an empty object that functions as a controller for the suit's headlights.