This is a rigged robotic humanoid character designed for sci-fi animation. The character features animatable facial expressions, an abdomen reveal mechanism, and arms that can transform between hands and cannons. The surface design supports custom animation for both colors and patterns.
The underlying rig includes IK/FK switching and snapping, pole vector pin toggling, and a reverse foot setup with a foot roll mechanism. Animators can isolate limbs and head rotations from the torso, or detach the limbs and hips entirely for independent movement. The product includes a custom Rig UI panel and relies on Blender's library overrides and bone collections for scene linking.