A specialized skin shader designed to add realistic detailing to ripped Sims 4 character models in Blender. The shader incorporates subsurface scattering to simulate real-world light behavior on skin and includes procedural pore details for enhanced light reflection. It functions as a PBR material and is fully compatible with both EEVEE and Cycles render engines. Users must supply their own exported diffuse textures from the game, which are plugged directly into designated base color and specular nodes.